Anti-Cheat Triggered should change
Criminal and Gangster side
Basically I am posting this because I think it is unfair that these two types of teams have limitations on the gains we have.
As a criminal we are always risking death and we are gaining wanted level, (the higher the level, the longer the jail time is).
Basically when we are at war (gangster) we are taking risks on a large scale. We can die again and again, we lose ammunition without having a sense of. What I mean is kind of wars (turf conquests). Basically these wars can last for hours. In other words, we are having monetary expenditures whenever we are at war but without being aware of the expenditures.
My point is, as we have unlimited spending on this type of game-play I seriously think it is very unfair to have limited earnings per hour.
Because it basically reached a point where you only earn 1/2 times an hour.
If we're always at war, we can't even make real money.
I think you understand my point of view.