International Gaming Community

The Landfill => The Landfill => Topic started by: Noble on November 03, 2016, 04:43:21 pm

Title: What do we need to succeed?
Post by: Noble on November 03, 2016, 04:43:21 pm
In your opinion what do you think IGC needs to succeed as a server with good but also constant players playing IGC.

Keep in mind the following topics:

Feel free to talk about anything else that is not mentioned in this topic but please don't start a fight.

Here goes my opinion. Give to much freedom to players such as "Freedom of Speech", etc it can be good but I think we've seen it that wasn't so good after all lol. People used and abused that kind of freedom.

We need balanced scripts for criminals, cops and also civillians. Something like 50/50. If a faction has too many things the others will start a fight with or without a reason. It doesn't matter. Fights are not good.

If accepted, Developers should pay special atention to the suggestions made by the community. If the suggestion is good I am sure people will upvote it which means the community want it on the server to have fun (Don't forget the balanced thing I've mention before).

Title: Re: What do we need to succeed?
Post by: Colby on November 03, 2016, 04:49:43 pm
This is most likely the prioritized factors. There's a Development Agent stating that all of the mentioned posts above are finished or based on GTI's previous system. Succeed will depend on management and proper advertising.
Title: Re: What do we need to succeed?
Post by: Noble on November 03, 2016, 05:34:21 pm
Proper advertising in the right time. We need someone with a good computer to show to MTA community the scripts we've got.
Title: Re: What do we need to succeed?
Post by: NewYorkStar on November 03, 2016, 07:34:59 pm
We need gtirpg server/forum db back, also ls drugship
Title: Re: What do we need to succeed?
Post by: Allavaz on November 03, 2016, 09:39:14 pm
In my opinion, what IGC needs, is attention to detail in everything. Detailed jobs, turfing/gang system, CnR activities, everything must be well thought, to make a good experience for everyone, no matter what you do, focusing on all aspects of the gameplay. A rich experience, that makes people hooked to the game. Immersion. If it takes a lot of time, it's alright. I don't mind. I prefer a polished experience than a rushed release that will make people play for a few days maybe and then forget about it. Make us play this server instead of the others. Being unique is really important too. You aim for the same gamemode as the other servers (as far as I know), but you must take a different approach on it. That's the only way you'll get them to keep playing this one. Lots of different activities, so the players always find something to do, even if the player count isn't very high. Make civilian jobs as interesting as turfing and playing as a cop, basically, so they're not just there to make some money. Keep a good balance between the 3 main aspects of the server.

In brief, IGC needs creative developers (and also good listeners) that make the experience as rich as possible, without sacrificing balance between the different activities. Let the product speak for itself.
Title: Re: What do we need to succeed?
Post by: M1 on November 04, 2016, 12:53:58 am
I was going to say we need two things to survive. mainly the two things GTi ended up failing at!

1) Catering to a mature audience: We don't need immature people joining us to only and only cause issues and creating a toxic environment. GTI bent backwards for said players for way to long in the name of "Freedom of speech". We should never have a court system, and for major violations like exploiting and griefing/excessive flaming should be severe, especially against repeat offenders.

2) Leadership coming up with a clear vision, and sticking the fuck to it: I mean suggestions are great and all, but I've noticed throughout gaming communities that players don't seem to think logically before throwing their voice in. Most of the time said voices simply end up being a knee-jerk reaction to something else. Which leads to extreme measures of simply removing or nerfing something to oblivion (See CIT) or trying to allow and create exploits (See Rude Prawns from GTi)
Title: Re: What do we need to succeed?
Post by: Gus on November 04, 2016, 08:04:23 am
As the sole founder of IGC I'd like to say a few things.

Firstly I don't want to over complicate things. There will be a development team, and a staff team. Two seprate teams that do what their names describe.

Development has full say on what they want added. As long as core features are done before beta release. (Most are already done) The final core things are being worked on as we speak.

The staff team will be simple. There will be five ranks, and the highest being Head Staff (M1).
Head staff will be responsible for handling the staff team and the complaints that come with it.
There won't be a court system. No staff government. There could be a player government (the RP type)

To address the advertisement of the server. We've emailed everyone that had a registered account on GTi by access the old forum db. We've also talked about when the server releases buying a top server spot from MTA until we've sustained a reliable player base.


As it stands right now everyone that works on the server is in a discord server together at all times.
There has been no drama between us and we all agree we like what direction the server is going in. With no plans to change at this time.

On to something M1 said which I wish we could have done on GTi was not bowing down to a small percentage of players. It made everyones job harder, and ultimately was one of the causes of GTis failure.


Now on to core features as of right now.

IGC has many of the same features as GTi did. The reason for this is because everyone that worked on GTi is now working on IGC. Now this doesn't mean things will stay the same. Things will evolve over time.


I want to make a promise as the founder of the community that we won't become like other communities. We'll listen to every idea from the players. We'll make changes where changes are needed. And we'll deal with any problems that come up without it effecting the community in a harsh way.

If you have any questions please ask them. I'll try my best to answer them to the best of my abilities.
Title: Re: What do we need to succeed?
Post by: Colby on November 04, 2016, 10:26:58 am
Directing our attention to a mature audience is a good point as stated by M1. There is absolutely no need to please players incapable of acting mature. By doing so the staff team would remain manipulated to not risk the loss of those players.

But in general, general and equal treatment is required overall.
Title: Re: What do we need to succeed?
Post by: Andew on November 13, 2016, 11:25:22 am
Carrying out a participative community is a beneficial relief. If management occurs to handle every affair on their own it comes a point where both parties are disliked about it.
Title: Re: What do we need to succeed?
Post by: Backsage on November 13, 2016, 11:10:08 pm
If you have some sort of feature and players start complaining about it, are you going to nerf/improve it just to please them? Or are you going to have your developer team decide what is best for the community and have them decide whether suggestions would benefit the community or only a certain group of people? I don't wanna see a lot of suggestions about "Bringing back" or "remove this" or "nerfing" this because some group of people (e.g. If you have a suggestion about removing restrictions on throwing nades or about bringing back the old LV binds) will highly upvote those suggestions. I recently saw one guy on CIT shoutbox and he said something like "LS players shouldn't vote on this stuff 'cause they don't play in LV!" Wtf kind of attitude is that? Everyone should be able to have a vote/voice on a suggestion, even if one person or a group of people (e.g. LV community) think that other groups of people (e.g. civilians, cops, crims) shouldn't have a vote/voice on those suggestions and because they think those suggestions would harm them/take away their fun. That's totally fucked up in my opinion.
Title: Re: What do we need to succeed?
Post by: Noble on November 14, 2016, 12:06:47 pm
You're right. Anyways Devs should always keep an eye on suggestions made by the community. What's the point of having that board, people suggest stuff and nobody cares? But yeah, you're right and it won't be easy to balance things. It will be even harder considering the fight between cops and criminals. Devs keep an eye on suggestions made by the community but try to balance them :3
Title: Re: What do we need to succeed?
Post by: Ghost05 on November 14, 2016, 06:58:36 pm
more rpg, don;t kill it plz
Title: Re: What do we need to succeed?
Post by: Phorpride on November 22, 2016, 04:16:38 pm
Quote from: 'Ghost05 link' pid='2' dateline='1479167916'
more rpg, don;t kill it plz
Title: Re: What do we need to succeed?
Post by: Mackepper on November 22, 2016, 06:02:10 pm
No discrimination. Yeah you'd better let me explain myself;

1- LV players aren't worse than LS or SF players.
They just like other type or DM that isn't CnR. LV players like to use grenades and satchels and make abusive crack teamwars, enjoying the FFA, calling their mates KinG and they rivals kids, making alliances and just having fun the way they like. There aren't worse just because they don't know law codes at they don't make riots against criminals. And we must make everyone in IGC that LV players aren't 13 y/o kids that enjoy to troll. The incredible limits that were added in LV at CIT because LS players said so (Since at CIT being from LS is white and being from LV is being black) They lost over 300 online players in one year, make sure not to fuck up LV only because people who don't play at that city want to. Turf players are a big amount of players in the servers.

2- Avoid the lack of chances to unskilled playes/ new players/ people with less English skills.
If a new player joins the server, for example, as a cop, and he just got a mp5 with some bullets. Damn if you see him alone, and you're patrolling around with your group, offer him to join your patrol! It's important to make new players feel comfortable. Same applies for criminals and civilians. As well as, please try to help those who lacks of English skills, try to have a conversation with him and make him feel happy and enjoy the server. And because of you, IGC might win a new member.

Not everything is in Staffs and Developers hands. You, reader, can make a lot for this community!
Title: Re: What do we need to succeed?
Post by: skimrevo on November 22, 2016, 06:25:53 pm
Well, I have to say a few things about LV, and that can cause many problems for our community:
First of all, if "Binds" "Satchels and Grenades" be added in LV, it will be the worst thing in the server, why? I don't know if you guys know, but nowadays CIT is dying because of many players, and 70% of them are because of LV, since they do too many exploits/cheats to kill others people easily, hence, there is only a solution to fix these things on LV is not adding Binds to LV, only switch to fist are fine to them, then, adding a rule for those players who like to exploit/cheat should be good for avoid people complaining about those players, that's all, I have a video and I'll put it bellow to you guys see how the LV should work while it will have grenades/satchels anyway...
Spoiler: show


I forgot to say, adding the old weapons system to can use in LV more easily could be good, I mean, the person has to go to a ammunation and improve their capacity of use the weapons by shooting in bots that will appear.
Title: Re: What do we need to succeed?
Post by: NoSwear on November 23, 2016, 08:05:56 am
There are several of stuff that must be present in order for a community to grow, and the first thing is proper advertisement and a decent amount of players in the first month of the server. Why is this the most important factor? Well, if people like the server and the staff team (which is also crucial), they will call their friends to play with them which will lead to slow but concrete growth of the community.

As I mentioned above, mature and transparent staff team is one of the crucial factors. I've came across this situation many times and trust me, no one likes to put effort into something for months just to find out his effort was pointless. If people are sure that they will be treated equally and their effort would be appreciated, they would be happy to stay here for many years to come.

Third and probably THE most important thing is diversity. There are few RP servers that I played on where the scripts are very repetitive. Such systems are fun in the beginning for the first few months but as the time passes, monotony takes over which leads to massive demotivation and player loss.
Title: Re: What do we need to succeed?
Post by: Vici on November 23, 2016, 12:37:36 pm
In the last statement you said you would listen to players. Imo, don't let the community suggest ideas as CIT did since every month changes were constantly being reverted and added back, and the suggestions were an add-on to it's downfall.
Title: Re: What do we need to succeed?
Post by: Cute on November 23, 2016, 07:28:30 pm
Look a example of a good pvp spas is the main weapon, how u guys can see, nobody is exploiting in this video spamming grenades/rpg, just using spas.

Title: Re: What do we need to succeed?
Post by: Robin on November 26, 2016, 07:18:38 am
Be fair and just with the decisions you take by surveying whether the community members support your ideas and decisions or not. Let the community members share their opinions about every change and update.

Be lenient and forgiveful, give as much chances as you can, accept the apologies and don't give long term punishments unless it's case sensitive. Most of the people seek justice but they don't get it, hoping the best from your side and being just not only to the community members but the staff members as well.

The quality of the staff team and the management team is something that matters the most. Hire friendly staff members who respond to the messages of the players not those who constantly keep ignoring players. Consider kicking such rude/unfriendly staff members out. A code of conduct regarding this must be added in order to maintain the quality of both the server and the staff team since the staff team represent the server.

Title: Re: What do we need to succeed?
Post by: Asho on November 26, 2016, 07:45:00 am
Well, to avoid too many immature people joining our server, we should have an application for players before they can join the server in-game so they will have time to read rules and then there will be questions regarding the rules they've read. That will reduce the chance of being immature of the upcoming players.
Title: Re: What do we need to succeed?
Post by: Haider on November 26, 2016, 07:55:56 am
Quote from: 'Asho link' pid='2' dateline='1480164300'
Well, to avoid too many immature people joining our server, we should have an application for players before they can join the server in-game so they will have time to read rules and then there will be questions regarding the rules they've read. That will reduce the chance of being immature of the upcoming players.

I Downvote this , because somepeople join servers just to have fun , and they don't speak english , They don't even use chat, most of them don't break the rules, especially after making the rules translated to other languages , I really hate these applications to join a server !
Title: Re: What do we need to succeed?
Post by: Asho on November 26, 2016, 08:27:18 am
Quote from: 'Hiccup link' pid='2' dateline='1480164956'
I Downvote this , because somepeople join servers just to have fun , and they don't speak english , They don't even use chat, most of them don't break the rules, especially after making the rules translated to other languages , I really hate these applications to join a server !
Yeah prolly, but other people are just retarded as fuck like seriously, you are driving around and then a newbie shoots you with a gun with no valid reason at all.
Title: Re: What do we need to succeed?
Post by: Haider on November 26, 2016, 11:12:09 am
Quote from: 'Asho link' pid='2' dateline='1480175286'
what about an in game application before you join the server?
Because seriously, that cop/civilian/criminal thing you said is a bit complicated.
It's not complicated but I don't know how to explain lol ! What I want to say that people can only shoot Police and when they do , they become wanted (except Turfers ...)
Title: Re: What do we need to succeed?
Post by: Haider on November 26, 2016, 09:21:41 am
Quote from: 'Asho link' pid='2' dateline='1480166838'
Yeah prolly, but other people are just retarded as fuck like seriously, you are driving around and then a newbie shoots you with a gun with no valid reason at all.
You're right about this , but finding another solution is better ! I also don't like these retard people who shoot everyone for no reason , and I suggest  to make that General Population will get wanted if they shoot someone , also Civilians couldn't get damaged nor their vehs can and unused vehicles cannot be dammaged too , so , General Population can only shoot Cops, And become crims so cops can arrest them ! that's Better than an application .

Edit :Fixed some grammar Mistakes
Title: Re: What do we need to succeed?
Post by: Asho on November 26, 2016, 10:48:06 am
Quote from: 'Hiccup link' pid='2' dateline='1480170101'
You're right about this , but finding another solution is better ! I also don't like these retard people who shoot everyone for no reason , and I suggest  to make that General Population will get wanted if they shoot someone , also Civilians couldn't get damaged nor their vehs can and unused vehicles cannot be dammaged too , so , General Population can only shoot Cops, And become crims so cops can arrest them ! that's Better than an application .

Edit :Fixed some grammar Mistakes
what about an in game application before you join the server?
Because seriously, that cop/civilian/criminal thing you said is a bit complicated.
Title: Re: What do we need to succeed?
Post by: George N. on November 27, 2016, 11:14:09 pm
Try to keep a well balanced RPG system that other failed to have, I think this is what many came here for after other communities turned into a bloody DM like a civil war occurred on the streets or something.
Title: Re: What do we need to succeed?
Post by: NeVox on November 27, 2016, 11:37:30 pm
Honestly? Please don't go the way a big Cops 'n Robbers server did. Be your own, creative and be more Cops and Robbers instead of non-sense deathmatch. Do not let players be able to flying with Hydras, Seasparrows and Hunters, throwing grenades, shooting RPG's and such bullshit. Focus more on realistic stuff and do not let Las Venturas die into "turfing" stuff.

I guess i can add more once the server is online and available for everyone. :)
Title: Re: What do we need to succeed?
Post by: Haider on November 28, 2016, 03:08:36 am
Quote from: 'NeVox link' pid='2' dateline='1480307850'
Honestly? Please don't go the way a big Cops 'n Robbers server did. Be your own, creative and be more Cops and Robbers instead of non-sense deathmatch. Do not let players be able to flying with Hydras, Seasparrows and Hunters, throwing grenades, shooting RPG's and such bullshit. Focus more on realistic stuff and do not let Las Venturas die into "turfing" stuff.

I guess i can add more once the server is online and available for everyone. :)
Servers are being destroyed because of DM  ! you're right , We shouldn't let people use Hydras and Hunters also explosives should be removed !
Title: Re: What do we need to succeed?
Post by: Phorpride on November 28, 2016, 06:49:45 am
Quote from: 'NeVox link' pid='2' dateline='1480307850'
Honestly? Please don't go the way a big Cops 'n Robbers server did. Be your own, creative and be more Cops and Robbers instead of non-sense deathmatch. Do not let players be able to flying with Hydras, Seasparrows and Hunters, throwing grenades, shooting RPG's and such bullshit. Focus more on realistic stuff and do not let Las Venturas die into "turfing" stuff.

I guess i can add more once the server is online and available for everyone. :)

We could allow official group members to use a few of these features, such as the Hydra and Hunter for an Air Force group. If we do not let every single group get the official status, everything will be fine.
Title: Re: What do we need to succeed?
Post by: Haider on November 28, 2016, 07:34:42 am
Quote from: 'Phorpride link' pid='2' dateline='1480333785'
We could allow official group members to use a few of these features, such as the Hydra and Hunter for an Air Force group. If we do not let every single group get the official status, everything will be fine.
I downvote , They can just use normal vehicle , it will be unfair if they get those vehicles, even Rhino shouldn't be able to use
Title: Re: What do we need to succeed?
Post by: Phorpride on November 28, 2016, 08:04:33 am
Quote from: 'Hiccup link' pid='2' dateline='1480336482'
I downvote , They can just use normal vehicle , it will be unfair if they get those vehicles, even Rhino shouldn't be able to use

It will help groups to perform their speciality and makes it more interesting in my eyes.
Title: Re: What do we need to succeed?
Post by: George N. on November 28, 2016, 08:42:46 am
Quote from: 'Phorpride link' pid='2' dateline='1480338273'
It will help groups to perform their speciality and makes it more interesting in my eyes.
We could make those groups have rules when using special or armed vehicles such as you can only air strike +6 wanted suspects in a vehicle using the Hydra etc.
Title: Re: What do we need to succeed?
Post by: Haider on November 28, 2016, 10:12:30 am
Quote from: 'George link' pid='2' dateline='1480340566'
We could make those groups have rules when using special or armed vehicles such as you can only air strike +6 wanted suspects in a vehicle using the Hydra etc.
Suggest it , but don't forget to add that The Hydra and Hunter should wait 3 sec after launching a Rocket to launch another one.
Title: Re: What do we need to succeed?
Post by: George N. on November 28, 2016, 10:31:23 am
Quote from: 'Hiccup link' pid='2' dateline='1480345950'
Suggest it , but don't forget to add that The Hydra and Hunter should wait 3 sec after launching a Rocket to launch another one.
It is too early as by default the police force won't have access to it, we need to know the IGC system better since we lack of information at the moment.
Title: Re: What do we need to succeed?
Post by: NoSwear on November 28, 2016, 11:37:29 am
Well, turfing system would be awesome if it was without binds and explosives. Everything else is tolerable and enjoyable. Also as mentioned above, keep the unrealistic stuff far far far away from the server since it will destroy it and the game will become "pay to win".
Title: RE: What do we need to succeed?
Post by: Joanna on April 01, 2017, 03:38:15 pm
Topic can be locked.
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