International Gaming Community
The Landfill => The Landfill => Topic started by: Noble on November 09, 2016, 08:09:26 am
-
For the old members of GTI they know what I am talking about.
Remember the National Guard and Terrorists feature that was supposed to be added into the GTI server?
I am here to know what the server thinks about it. Should it be a priority? I mean, it will emphasize the pvp and the groups creation maybe. Personally I'd love to see that added. Brings RP, fun and more reasons to keep playing GTI. More features= more reasons to stay=more players. :D
What do you think?
-
I don't think it should be important until IGC gets large enough to fill out the turfing and CnR system we'd have. (And hopefully the CnR system is better done where it doesn't become a constant day-long robbery/spawn-camp at one store/int.
Too many PvP systems at once can be harmful if we don't have enough people to actually use them.
-
That's true. We should have side missions, because if we don't in the end it's gonna be turfing and robbing all day. Something that people could do as criminal, cop and civillian.
-
I suggest to remove the SWAT and the gangsters and simply make the turf war between NG and Terrorists . What do you think ?
-
I suggest to remove the SWAT and the gangsters and simply make the turf war between NG and Terrorists . What do you think ?
Based on players reaction after the Alpha/Beta release we can decide whether taking that action or not. Take in count that not all of the registered users are former GTI players to have experienced this feature.
-
The way we currently have turfing is turfers vs turfers and they get wanted so cops will always have wanted criminals to go after. We'll make changes of course if after everyone tries it they want it changed.
-
No idea what this National Guard & Terrorists thing is. Is it like a system where either team has to take a bunch of turfs all around SA and then they get money per kill inside the turf and then the team that controls the turfs, they get money depending on how many turfs they control?
-
No idea what this National Guard & Terrorists thing is. Is it like a system where either team has to take a bunch of turfs all around SA and then they get money per kill inside the turf and then the team that controls the turfs, they get money depending on how many turfs they control?
No no, it has nothing to do with turfing. If I remember corretly the terrorists had a base and they would bel allowed to do some criminal acitivties and some stuff that only terrorists do but the regular criminals won't have access to that. Only Terrorists. I guess something like steal weapons, drug plantations, etc. National Guard would be there to combat them. I can't give too much details since it wasn't never released but it's something like that.
-
No no, it has nothing to do with turfing. If I remember corretly the terrorists had a base and they would bel allowed to do some criminal acitivties and some stuff that only terrorists do but the regular criminals won't have access to that. Only Terrorists. I guess something like steal weapons, drug plantations, etc. National Guard would be there to combat them. I can't give too much details since it wasn't never released but it's something like that.
If my memory serves me right, was the base located at Angel Pine Area? or it was near on Angel Pine eh , anyways I think its not yet the time to add it I mean players would be confuse whether to play on Terrorist side or criminal.
-
It was at Angel Pine area. Was removed later. Basically the Terrorists had access to the same tipe of guns, machinery like the army. By machinery I mean, hydra, hunters, etc
-
I don't think it should be important until IGC gets large enough to fill out the turfing and CnR system we'd have. (And hopefully the CnR system is better done where it doesn't become a constant day-long robbery/spawn-camp at one store/int.
Too many PvP systems at once can be harmful if we don't have enough people to actually use them.
I have to agree with M1... I made his words my words.
Till we have a decent/regular CnR/PvP systems I think we shouldn't think about Terrorists and National Guard.
-
I say focus more on the police Vs criminal part for the beginning and later we can discuss this. Only God knows what will happen.
-
As mentioned above, let's not rush into things. Put it to the "to do" list since the idea itself is great but I am afraid that it will go to oblivion not long after it gets added. Let's focus on the fundamental things of the RP server and improve it, we can add stuff to it later easily.
-
Hi where i can apply for it??
-
A priority? Depending on the idea itself. What we currently have ingame so far for National Guards and Terrorists is like only a van mission. People get curious and excited when seeing new occupation names but when having the job it's more like "What do we need to do?". So, besides that more information is definitely welcome. Currently the jobs are kinda boring and not taking anyone's attention anymore so I wouldn't really call it a priority as there is the criminal side.
-
I say we should think of implementing a new project on that server feature. As couple of people stated above, new players don't get the meaning of this and I wouldn't count as exception the regular ones. As I daily notice, these two occupations are not getting used at all, because they don't have any important purpose.
What I thought was expanding those two sides in other activities and set couple of mature players to handle both, national guards and terrorists. These leaders should be able to give access to everyone that deserves to use the job. I good expanding after that settlement would be making national guards responsible for defending LV turfs and terrorists for conquering them.
Otherwise, the only classical solution is to turn both sides into groups exactly just as SWAT works.
Respond, people. Bring some new thoughts so as to make that feature more useful and entertaining for the new and the old part of the community.
-
Feature was added long time ago , Locked.